In 1978 there was a new symbol of pop culture: an alien from Space Invaders. In the 2010s it seems that destruction retreated when creation attacked, and the winner was Minecraft — a human figure made of square blocks, in the same square environment, is the new symbol.
When you run this game, you first appear in Survival mode. Here you find yourself marooned on a strange island where wild things come out at night. So you need to craft yourself some weapon for self-defence and hunting; and, in order to do that, you need to find materials and craft yourself some tools, at least a stone axe. Then you rebuild the civilization in the place, alone, or with your fellow players.
In fact, I almost ignored that survival mode, because I found much more fun in Creative. Imagine that: unlimited cubes of all materials, lots of objects to build, and all the time and space in the world! I wish I had as many Legos in my childhood. But still, I enjoy building houses and parks and populating them with funny squared up dolls.
But the greatest thing about it is the collaborative creative mode. Imagine a respectable sandbox, awakening the kid inside an adult, inspiring us to recreate the scenes we like and share them with others, appointing online meetings, finding common points, selecting the best bricks, living on this cloud playground. Creative collaboration is the best therapy.
I must notice that Minecraft is not a casual game at all. Playing it for ten or fifteen minutes a day gives you nothing of that great success emotion.
When you build a tower of physical cubes, it’s easier, because all the basics are already in your brain. Minecraft controls are to be learnt for some time, and there were times I wanted to give up. You’re not the God that watches things appear by one word. You’re a builder, a worker, running around with your tools and materials and reaching the point where brick has to be laid. And, of course, physics can’t be ignored: water spills when letting out, bricks fall when dropped, and so on.
First, it looks rude and awkward, but then you soon remember that it’s the iconic view from so many videos, memes, and letsplays. That’s how it goes when you wear the rags of your necessity is as the flags of your choice. Cubic design, and it’s obvious, was introduced just to minimize the performance necessary to handle the game. Now, this cubic pixel style is a trademark in its own power, recognizable at once and standing for creativeness.
The game is paid from the beginning, unlike most free-to-play ones, though the mobile version is much cheaper than one for desktops or consoles: just $6.99. And there’s even an internal marketplace where you can buy designs, maps, or skins you like! Some players even make their living with it. I’m not illuminated to that extent yet, but I appreciate.
- Creativity unleashed!
- Recognizable design;
- Various game modes;
- Collaboration welcomed.
- The visuals may seem too rudely done;
- Enjoying it requires much free time.